Geometry Dash Falling Up is a homemade Extreme Demon level, created by KrmaL. The level features well-synchronized music and a beautiful theme (city, rain, "like heaven"). Gravity flips, requiring split-second precision, jump rings, and gravity gates are the main hazards. A single failed jump or hitting a sphere can end your turn.

Pass through unique levels

At the start of Geometry Dash Falling Up, there's a cube-shaped area filled with gravity spheres and three moving spikes. The first parts emphasize precise timing and movement. The next level is set in a metropolis and features time-sensitive jumping spheres. Another "billboard" in this area reads "2.1 coming soon..." hinting at upcoming updates.

After that, sections called "drops" will appear. These may involve changes in gravity or direction, as well as limited visibility. Players will need to react quickly, especially during the first drop, when visibility is limited, and the second drop that follows.

Tips for conquering the challenge

  • Keep an eye on your balls and jump rings to avoid confusion or holding the ball too long.
  • Avoid danger by moving slowly and precisely instead of rushing.
  • When it comes to timing your jumps and transitions, let the music guide you.

FAQ

What makes Geometry Dash Falling Up different?

The gameplay is always fun thanks to the variety of game modes: cube, train, wave, small wave, and dual mixed mode. The great synchronization between music and obstacles makes the level interesting despite the high difficulty.

What are the most common reasons for players to lose?

Falling during the gravity gate transition, miscalculating the timing of jumps, not collecting orbs during falling segments, and mishandling during wave or double sections.

Are there any alternate routes or hidden facts?

Of course there are! There is an Easter egg: if you arrive at the gravity gate a little late, you will slide through the ceiling and the message will change from "Falling up" to "LOL." Also, in certain cases, there is a bug that allows skipping some jumps at around 73%.

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